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About

FireCraft is an independent, clean-room reimplementation of the hybrid vector-and-bitmap graphics editor workflow associated with Adobe Fireworks. It is written in Rust and built around a shared document engine and command registry used by the desktop application, WebAssembly build, command-line interface, scripting host, and Model Context Protocol (MCP) server.

The goal is not to reproduce Adobe’s code or redistribute its assets. The goal is to preserve the productive Fireworks-style workflow—precise vector and bitmap editing, layered documents, web-oriented export, and an integrated creative workspace—while improving portability, performance, automation, and long-term maintainability.

Trademark and independence notice: Adobe, Fireworks, Photoshop, Illustrator, and Macromedia are trademarks or registered trademarks of Adobe Inc. FireCraft is an independent open-source project and is not affiliated with, sponsored by, or endorsed by Adobe. Those names are used only to describe compatible workflows and file formats.

Project status

The workspace version is 0.2.5. Development continues beyond that release: the active roadmap includes editor…