Fan static recompilation of Yokai Watch 4++ (Switch) to native Windows/Linux. ARM64 → C, NVN on Vulkan.
https://ilfforever.github.io/YW4Recomp/ ↗ HEALTH ? 93 / Healthy
Fan static recompilation of Yokai Watch 4++ (Switch) to native Windows/Linux. ARM64 → C, NVN on Vulkan.
https://ilfforever.github.io/YW4Recomp/ ↗// readme
4K · Ultrawide 21:9 / 32:9 · PCSS soft shadows · TAA / SMAA · ×16 texture filtering · Xbox, PlayStation and Joy-Cons
[!IMPORTANT] Built with AI. Claude (Anthropic’s model, used through Claude Code) wrote most of this repository: the recompiler, the runtime, the reverse engineering notes and these docs. A human decides what to work on, plays and tests every build, compares it against the real game and reviews the changes. It is a personal fan project that happens to be public. If AI-written code is not something you want to use or read, feel free to pass on it; if you do run it, that is your call.
[!NOTE] Platforms:
- Windows - x86-64, Vulkan graphics backend (this is what is built and tested): NVIDIA RTX, and AMD Radeon (decision 0059): a Ryzen 5 7530U laptop’s integrated graphics runs it at about 35-40 frames/s at native resolution, where the Eden emulator gets 22-30
- Linux - x86-64, Vulkan: works. Tester ouni666 plays it on AOSC OS (KDE Plasma, Wayland) with an AMD RX 6600 XT at about 110-120 frames/s, the GPU…