Unreal-MCP
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Unreal-MCP IvanMurzak/Unreal-MCP

AI Game Developer for Unreal Engine — MCP plugin (C++ editor plugin + .NET bridge), unreal-cli, connects Unreal Editor to AI agents via ai-game.dev or a local MCP server

https://ai-game.dev ↗
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// solo builder// hidden gem aiai-toolsgamedevmcpmcp-serverunrealunreal-engineai-integrationanthropicclaude ?

// readme

Unreal MCP is an AI-powered game development assistant for the Unreal Editor. Connect Claude, Cursor, Copilot, or any MCP-aware agent to Unreal Engine and let it inspect and drive your project — spawn actors, edit levels, author Blueprints, manage assets, edit and compile C++, capture screenshots, and more.

Unreal-MCP is the Unreal Engine counterpart of Unity-MCP and Godot-MCP: a C++ editor plugin that exposes Unreal Editor operations as AI Tools and connects them to an MCP server through the same hosted cloud backend (ai-game.dev) that powers Unity-MCP and Godot-MCP — or your own self-hosted server. The local server is the shared, engine-agnostic GameDev-MCP-Server (binary gamedev-mcp-server) — one server consumed by Unity-MCP, Godot-MCP, and Unreal-MCP; no server source lives in this repo.

Unlike Unity and Godot (C# engines that host the .NET McpPlugin in-process), Unreal’s editor is C++ — so the .NET MCP host runs as an auto-managed sidecar process (unreal-mcp-bridge) that the…