// readme

Features

  • Mods, no patching. Riivolution-format packs (the same XML and folders) load into the game as it starts. Your game files are never changed.
  • Play from anywhere. The disc, a USB drive (FAT32, NTFS or formatted as WBFS) or the SD card, as WBFS, ISO or Dolphin’s RVZ.
  • WiiWare and Virtual Console. The channels on your Wii, and those in an emulated NAND on the SD card, are on Home with the rest, with cheats and video settings. WAD files can be installed into that emulated NAND from Settings.
  • GameCube games. GameCube discs as files in their own folders (sd:/games/<name>/game.iso, same on a USB drive, or game.rvz), with memory cards, controllers and packs.
  • Big mods work. Pulsar and CT-CODE packs such as CTGP Revolution 1.02 and other Mario Kart Wii distributions (CTGP Revolution 1.03 does not work yet), plus packs over the network from a PC (RiiFS), and Gecko code builds like Project+ and REX without their launchers.
  • Saves kept apart. Modded saves can live on the SD card, away from your Wii saves, or in the same emulated NAND as USB Loader GX’s.
  • Per game settings. Cheats (downloaded for you), picture width, deflicker, borders, video…