Digging into the Soft3D engine by Dingoo Games
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Digging into the Soft3D engine by Dingoo Games
// readme
| File extension | Platform(s) | Notes & open questions | |
|---|---|---|---|
| βοΈ | SPK | Chinese and English variants | resource archives; 64-byte and 32-byte path layouts documented in Reverse_Docs/filepak_api.md |
| π§ | S3DTEX | S2D images/textures; observed grayscale8/RGB565 decoding and remaining header/engine-loader questions documented in Reverse_Docs/s3dtex_format.md | |
| π§ | S3DSTY | BSP lightmap-frame animation sequences; 256-record layout and loader documented in Reverse_Docs/s3dsty_format.md; runtime timing/modulation remains under reconstruction | |
| π§ | SAI | 3D model animations, mostly understood
| |
| βοΈ | SAU | DA320 (all), GA330, S60v1 (chi), S60v2, S60v3, Win32 (chi) | AMI ADPCM audio, low nibble first; same format as WAR except nibble order, well-understood |
| π§ | SBN | GA330, S60v3 | font (glyphs) + text data (32-bit encoding); Symbian base/local glyphs, string tables, characterβ¦ |