An open source 2D and 3D player controller for @godotengine that supports bunny hopping, air strafing, and more! This belongs to TMC's ecosystem of Godot open source assets.
https://moddingcommunity.com/a/2-dot-player-controller โ// readme
This is the player controller asset for TMCโs Dot collection. It is everything that drives a player: the part every controller has in common, a first-person movement model written to be predicted and reconciled, and a third-person one with the camera rig that makes third person work.
This collection of assets provides modular building blocks for creating games and applications within the TMC ecosystem, ensuring consistency and interoperability across all dot-* assets. This includes core functionality, networking, authentication, cloud integration, and more.
These assets are COMPLETELY OPEN SOURCE. You are free to use, modify, and distribute them under the terms of the MIT license. The only thing not open source is the back-end web infrastructure. So if you opt into using your own authentication backend instead of integrating with TMC, you will need to build and integrate your own back-end infrastructure.
From Maintainer & WARNING
This asset, along with all the others, was built initially with Claude Code and will continue to be maintained and extended using it. This is because I (gamemann) cannot build the entire TMC platform alone (I wish I could lol).โฆ